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Disc 3: Open World

About this series

Building something of my own, turning a personal project into a platform, and figuring out what actually matters.

Chapter 1 - A Fallout In My LifeI grew up escaping into games, and Fallout was the one that stuck. Almost twenty years later, I finally held a Pip-Boy in my hands. It looked right, but it didn't feel right, and that's where everything started.Chapter 2 - From Single Player To MultiplayerWhat started as something I built for myself slowly became something other people depended on. And somewhere along the way, it stopped being mine alone.Chapter 3 - OverencumberedThe project was growing, but everything else wasn't. Time started to feel like a trade I couldn't ignore, between what I was building, what I needed, and what I might be falling behind on.Chapter 4 - Joining SkynetAI felt like something I couldn't ignore, so I leaned into it. I built something that made sense on paper, but didn't feel right in practice. Not everything that moves you forward is something you should build.Chapter 5 - DLCLooping back to finish the Pip-Boy simulators I originally set out to build, this time doing it right.Chapter 6 - Game OverThere wasn't a clear ending. Just a point where I stopped trying to chase what I thought mattered and started paying attention to what actually did.
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